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2.0 progress update 3

Its time for another update.  A few weeks ago Google released the android 5.0 SDK along with the new updated compatibility with support for material design (partially) on pre 5.0 devices.  Google was kind enough to release this on a Friday so I had that whole weekend to play around with it and while it did provide some really cool things, it also broke a lot when it comes to a holo UI.  I lost about a half week getting GMMP's holo themes back to where they were before the sdk update. Since then I have been working on the new material "inspired" themes.  The material design guidelines are great for the most part, but it definitely increases the amount of whitespace / wasted space.  Frankly on smaller screen sizes this is not a sacrifice I am willing to give up.  The preview shots later in this post are on a Moto G, so keep that in mind if you see some of the margins being smaller than they should.  I do plan on sticking to the spacing a bit closer for...

2.0 progress update 2

Just another update on progress for 2.0.  I will try to make a post every week or 2 since the majority of the work I am doing is UI related which leads to some neat screen shots.  Besides the following major points, there have also been a lot of minor tweaks to the UI. Tinted status bar Kit added the ability to make the status bar translucent, which allows the action bar color to be extended to the top of the display.  Any theme using a colored action bar theme will be able to enable the tinted status bar. Theme Templates With all the UI options that will be available, I want to make it as easy as possible for users to configure the look of GMMP.  So I have added theme templates which will automatically set all the UI settings to specific values.  There will be templates for all the current GMMP skins plus a bunch of new ones.  I will also add in the ability to save templates so the user can easily change back and forth between different the...

2.0 progress update 1

I have been hard at work on GMMP 2.0 over the last 2 and a half months and I finally am able to show off some of the changes so far.  Nothing here is final by far and will most likely be a bit different when a beta is finally released (there is no ETA on the 2.0 beta and it definitely wont be out until after android L gets released) Improved Holo UI There are many users that currently enjoy the existing UI and I did not want to drastically change the UI without providing a way to fall back to the old UI.  Material design looks fantastic but not everyone wants that.  I personally like the flat navigation / swiping between views, so this will stay around as an option.  I still wanted to give the holo UI a facelift so most of the layouts have been tweaked (to follow the UI guidelines) along with a bunch of new additions. New Font Roboto Light is now the default font (Roboto Bold happens to be used for the now playing metadata entries in this screenshot, but ...

1.6.5

Just a minor update fixing album art in chromecast.  I guess over the last week or so google updated the chromecast to cache album art and since GMMP uses the same URL to host the playing album art, it was no longer refreshing.  So i fixed that up.   1.6.5 (09/09/14): -Fixed issue with album art not updating on chromecast 1.6.4 (08/28/14): -Another unlocker licensing change to make it more tolerant of errors/failures -Updated Czech translation 1.6.3 (07/30/14): -Fixed issue where the unlocker would report as unlicensed when Google Play was actually returning a retry response -Updated Czech translation

500,000 downloads!

GMMP just passed the 500k download mark on google play.  It only took 3 years but is still a pretty cool accomplishment. https://play.google.com/store/apps/details?id=gonemad.gmmp

GMMP 2.0 status update

Work on GMMP 2.0 has been underway for about a month and a half and I am making good progress.  GMMP was originally built in the froyo/gingerbread era so there is a lot of custom code i had to write that nowadays is handled by great 3rd party libraries.  I've made good progress bringing the code base up to date to the jelly bean / kitkat era, but still have a bunch more to do before I even begin with the UI redesign. For those curious, yes GMMP 2.0 will follow the  Material Design Guidelines .  I will do my best to still keep the existing holo skins in some form.  Switching development to android studio/gradle from eclipse will make skin maintenance much easier (build variants are awesome).

1.6.2

1.6.2 (07/25/14): -Unlicensed copies of the unlocker are no longer accepted.  Update to the latest version of the unlocker or purchase a valid copy if you get an error.  In order to validate the license, you must be connected to the internet before opening GMMP.  Once validated the first time, an internet connection is no longer needed.  If all of this is done and you still run into issues with the unlocker, please contact gonemadsoftware@gmail.com with your order number and we will help resolve the issue. -44100 sample rate is now shown in now playing as 44.1khz instead of 44khz -Fixed notification art always using embedded image even when another image was chosen -Fixed issue with the split view toggle button not able to be hidden -Fixed crash in license check -Fixed widget crash -Modified how chromecast devices are detected to hopefully fix the issue of the cast menu option not showing up