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Showing posts from October, 2014

2.0 progress update 3

Its time for another update.  A few weeks ago Google released the android 5.0 SDK along with the new updated compatibility with support for material design (partially) on pre 5.0 devices.  Google was kind enough to release this on a Friday so I had that whole weekend to play around with it and while it did provide some really cool things, it also broke a lot when it comes to a holo UI.  I lost about a half week getting GMMP's holo themes back to where they were before the sdk update. Since then I have been working on the new material "inspired" themes.  The material design guidelines are great for the most part, but it definitely increases the amount of whitespace / wasted space.  Frankly on smaller screen sizes this is not a sacrifice I am willing to give up.  The preview shots later in this post are on a Moto G, so keep that in mind if you see some of the margins being smaller than they should.  I do plan on sticking to the spacing a bit closer for...

2.0 progress update 2

Just another update on progress for 2.0.  I will try to make a post every week or 2 since the majority of the work I am doing is UI related which leads to some neat screen shots.  Besides the following major points, there have also been a lot of minor tweaks to the UI. Tinted status bar Kit added the ability to make the status bar translucent, which allows the action bar color to be extended to the top of the display.  Any theme using a colored action bar theme will be able to enable the tinted status bar. Theme Templates With all the UI options that will be available, I want to make it as easy as possible for users to configure the look of GMMP.  So I have added theme templates which will automatically set all the UI settings to specific values.  There will be templates for all the current GMMP skins plus a bunch of new ones.  I will also add in the ability to save templates so the user can easily change back and forth between different the...